Rules for GameVerse Standard SOCOM 2: US NAVY SEALs War Matches |
---|
Match Notes: In the Match Notes section, write "GV Rules" to indicate adherence to the following rules: • Weapon Bans: The following weapons are banned: M14, M16, IW, Grenade Launchers (GLs), RPGs, AT-4s, Claymores, and Mines. RPGs and AT-4s are strictly prohibited from being used to blow breaches. • Map Bans: Any map bans must be clearly stated in the Match Notes, accompanied by the substitute map choice. • Notes: If teams choose not to use “GV Rules,” then specific rules must be written out. Anything other than “GV Rules” or specific rules, teams will be accepting the match as default settings per GameVerse rules. Abuse of Match Notes: If a team abuses the Match Notes, the map score will be halted. The offended team must leave the room before the round ends. A new room must be created, and the match will continue with the score prior to the rule violation. Failure to leave the room indicates acceptance of the rule violation, and the match must proceed. Cheating and Glitching: Cheating, hacking, or glitching is strictly prohibited, including wall glitching, map glitching, and the use of modded controllers or devices. Proof of legitimate cheating results in the team's deletion from the website. Roster Requirements: All players participating in a match must be listed on the team's roster at least 3 hours before the match. Bringing in a player not on the roster constitutes the use of a ringer, resulting in the match not starting. Bringing in a ringer mid-map results in the loss of that map for the team. Match Acceptance and Attendance: If a match is accepted by both teams, they are expected to play. Failure to show up results in a win for the attending team. If neither team shows up without prior agreement, both teams receive a loss. Leaving a match mid-game without reason results in a loss for the departing team. Reporting Losses: The loser of the match has 3 hours to report the loss. Match Format: Clan Matches default to 8v8, with no fewer than 6v6. If the match deviates from this format (e.g., 6v6 or 7v7), it must be clearly stated in the Match Notes. Default Settings: Matches are to be played on default settings unless both teams agree otherwise. Default settings include 4-minute rounds, Friendly Fire On, and Spectators Off. Breach/ Escort Maps will be played at 5-Minute rounds. Map Generation and Selection: Maps are played in the order generated by the map generator. Matches are played as best of 3 maps. The higher-ranked team selects the first map, while the lower-ranked team selects the second. If teams are of equal rank, the team with the lower Team ID selects the first map. The third map selection is based on the team with more wins between the first two maps. If scores are equal, the team with more MVP kills selects the third map. In the event of equal MVP kills, the higher-ranked team selects the third map. As a bonus, the crown holder gets the pick for the first map. Tiebreaker Map: The third or fifth map may be played as Crossroads if stated in the Match Notes; otherwise, teams must play all generated maps in order. Weekly Matches: The Crown Holder team must play at least one match per week. Matches consist of a best-of-five maps format. Transfer of Crown: If the Crown Holder team fails to play a match in a week, the Crown will be given to the team with the highest rank that has played a match that week. If no teams have played a match, the Crown Holder team retains the Crown. Option for Best of Three Maps: The Crown Holder has the option to play matches as best of three maps. In this case, losing the match won't result in losing the Crown, but they still need to comply with the rule of playing at least one match per week. Challenges: Matches between teams are initiated through challenges, and both teams must agree on the time and date. Matches can be either best of three or five maps. Responsibility of Crown Holder: It's the responsibility of the Crown Holder to set up the match as a best-of-five if it's considered a Crown Match. Handling Disconnections: If two or more players from one team are disconnected, the round must be restarted and played from the previous game score. If the disconnected team doesn't abort and plays the round, the match continues. Mass Boot Situation: If multiple players are booted from both teams, and the player count is even, the match continues. If the player count is uneven, the match is stopped, and the room must be recreated from the score before the mass boot occurred. By adhering to these rules, teams ensure fair and competitive gameplay within the GameVerse community. |